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The game moves on, the players feel like they can literally do anything, and it's not unbalanced whatsoever. I know (not sure if he knows) that attacking with his battle axe will almost always be the best damage move for him, but he wants to be creative and I allow it. Now he tries to pick it up and launch it back on his turn.ĭoesn't break the game whatsoever, easy to just accept and keep moving, and it's just for fun. He got a 19, and I let him knock it out of the air but it landed 5 feet away from him. A player told me they wanted to try to snatch a javelin out of the air that a bugbear through at them and missed with. It's just so easy to improvise which is going to be half the time. The rules are already pretty intimidating for newbies, but for DMs it just makes it really easy to run a game as long as you're willing to read through the main parts of the players handbook and DM twice.
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What's the penalty for shooting a crossbow through a pane of glass? Disadvantage, roll the dice and keep the game moving.
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